The Displacement Fallacy: Evolution’s Shell Game
Conservation of Information, David Thomas, Design Inference, displacement fallacy, Eugenie Scott, Evolution, evolutionary computing, fitness, Intelligent Design, mathematics, mount improbable, Nature (journal), Peter Robinson, pigeonhole principle, Richard Dawkins, shell game, simulation, Tesla, The Blind Watchmaker, Thomas Ray, Thomas Schneider, William Shakespeare
In a shell game, an operator places a small object, like a pea, under one of three cups and then rapidly shuffles the cups to confuse observers. Source